Too bad this mini-epic accepted neither many moving parts nor all of my revolutionary new inventions without crashing. Still, development time sure flew whenever I found some. My toolbox's the same as on "Postmortem", so I ain't gonna bore you with that stuff. Those gizmos cannot be praised enough though. Over and out...

~Drobridski
14th April 2023, 12:46 local time 





~ STORY ~

Anton "The suave gym trainer" Gris has lost Belly Bonkers! Don't need no Tarot cards to foretell that without his adored cuddly toy, he has a snowball's chance in Hell of getting shut-eye tonight. Tomorrow would then be  well, just thinkin' about it makes my knees go all wobbly. I've already sent 27 detectives to scrutinize the divan which Anton last saw Belly on, so before those Columbos put us wise on this macabre tragedy's blanks, why dontcha take his mind off the agony with some boloney? Simply visit each ZEKPOINT in the Tenth Dimension and Bob's your uncle. You know you'll like it, too...

*Drop by at "POMPULACOMERO" before choosing "NEW GAME"; should give a leg up for walloping the whole thing.
*As an encore Boonus Material replaces good ol' Secrets.
*If you use a crystal in front of a Laerma tree, it will become, yes, a Laerma nut, yes , indeed.





~ HOW TO PLAY ~

WERY IMPORTANT NOTE!!! Tested only using Windows 8 and Windows 10. WON'T MOST LIKELY WORK with older operating systems (such as Windows XP).

 To avoid unnecessary errors, first place the game folder in a directory that has no special symbols in its name.
 Run "Tomb1Main.exe".
 lay!
 Since this game is quite different compared to traditional tombs you'd better check out "POMPULACOMERO" in the Main Menu; it's to the right from "GAME".
 All the settings have been customised for an optimal experience. Feel free to alter them but be wary  some changes may cause inconvenience.
 Cutscenes can be skipped by pressing "Ctrl".





~ KNOWN ISSUES/BUGS ~

*It's possible to "fall from the edge of the world". This rare event's rewarded with a Game Over screen.
*When choosing to watch "MONOLOGUES" after playing all the levels, music cuts abruptly during the penultimate movie. Look, I'm just saving disk space with shorter audio files.





~ BOONUS MATERIAL-HINT~

Boonus Material's passcode is divided into four parts: every level contains one except for "POMPULACOMERO". Complete ZEKPOINTS within a certain time limit and you'll make an iota of the passphrase appear right above the goal area (see "Eample.png"). The symbols therein are read from up to down; this example would therefore say "A1B2". Combine all four unique codes in level-chronological order and input that 16-characters-long string as Boonus Material's password. Make sure to type letters in uppercase. If there's anyone who can handle this, it's you!





~ COPYRIGHT & THANKS ~

Probably forgot some pompous titles from the End Credits, but my fingerprint's on virtually everything: object behaviour, visuals, cutscenes, audio, ya name it. Of course the game engine and emulator aren't mine! Speaking of which, whilst technically possible through TOMBATI, this brainchild would have not been the same without Tomb1Main. Truly outstanding work, programmers behind it! Accept my utmost gratitude for making TR1 script (too?) easily customisable. Cheers!

Almost forgot; a keen eye could find excerpts from the Holy Bible (psalms 8, 99) and Metal Gear 2: Solid Snake.